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3192725283_706f736860_m.jpgYou can simulate hold/sustain phase using LFOs. Set your LFO to square and route it to Decay of your BD. Choose trigger mode Trig and put Depth to max. Now you have ‘Hold’ for your BD and can set its lenght by choosing right amount of speed for the Square-LFO.

LFO/Sound Design Ideas:
The LFOs/envelopes are invaluable as “sound shapers”; I use them to control the length/decay of the volume, add pitch or filter envelopes to make things snappier. Often i vary the amount of LFO with lock programming to emphasize certain events and make the track more dynamic. Sometimes I use triggered LFOs from other tracks to get a separate “trig track” like on the MnM. I also find the LFOs work well as subtle randomizers (addressed to pitch, pan etc). if you use tonal sounds, they often sound static or dead with reverb or delay, a subtle LFO to pitch can warm things considerably.
The track EQ is very flexible; I use it for everything from tidying up the the mix, adding weight to basses or kicks, or LFO-controlled phaser-like effects.
I also like making background “noise drones”, sometimes semi-tonal, just to add atmosphere to a pattern. For this I use negative ramps controlling volume. Then filter, and panned delay to get stereo effects. Drones become more dynamic when applying subtle compression.

Granular technique:
Cheap sample loaded into my mduw.. (i.e., saying “wisefire”) Put strt on 127 and rtrg on full. Rtim on something in the vicinity of 25. Leave the left LFO on random, and the right LFO on exponential slope, depth on full. And then adjust speed so that the full rtrg is filled. And the finally the param to LFO is strt. This way you can get a very cheap but fun little timestretcher and/or pitchbender.

Tuned sounds in the E12 kit:
-37 127 1 127 STRT = anything ( e.g. 41)
RTRG = 44
RTIM = 45
BEND = anything (e.g. -16)
Also interesting is LFO on STRT times.

Emulating synth envelopes:
You can use the right LFO’s upward ramp set to “trig”, with Shapemix all the way to the right, and assign it to volume to get a Slower attack, but it’s still not the same as a dedicated adsr.

Emulating string sounds with the Machinedrum:
Karplus String Strings: Get an impulse , send it to an external output such as C , connect the output directly into an input machine , give both pulse and input machine delay (short 1 till 20 will work) now you got a physical modelled string sound, based on the karlpluss string algorithm, good luck!
I already tried using the gnd-sn a lot, but I always end up with kind of “bell”-type fm sounds, or some weird “rocket scientist” elektro tones. The Sarpsborg Tune on the Elektron website was made by nils odegaard.. It amazing how those strings sound, and I would really like to recreate them. A long time ago he stated in this forum, that the efm set is the key to this, but when I use it, I just get bell type fm sounds, but not string like sounds.

3192725283_706f736860_m.jpgUse the LFO’s for adding more string like envelopes. Go for the reverse LFO’s, apply them to filter width and such. Use the eq to emulate the resonant frequencies of the violin body.

EFM-HH as a violin type sound: Note: Parameters not mentioned should be at their original settings for the EFM-HH machine.
Pitch: 70
Decay: 96
Trem: 101
Tfrq: 64
Mod: 96
Mfrg: 96
Mdec: 127
Fb: 19 (very important parameter, vary this to get more life from the sound) Cut the bass with the filter (Fltf: 64) and the highest treble as well (Fltw: 71).
Dist: 64 Rev: 127 (with suitable reverb settings)
Param: Fltw
Shp2: Inverted ramp
Update: Trig
Speed: 34
Depth: 54
Shmix: 127

Using this setup you could also try these differences:
- LFO’s; combine both ramps to get a slow attack
- Mod/tremolo values; both set at their presets
- AMD/AMF; used these to get a bit more depth out of the sound.

3192725283_706f736860_m.jpgThe EFM HH machine is very melodic. Using the following LFO settings will give you a softer attack: shp1 and shp2 set to their fifth waveform, mix set to 100-ish and speed set around 8 or 16. This got me a decent string sound.

Karplus Strong synthesis on the MD:

Load a GND-NS machine. I used thesevalues:
DEC: 49
FLTH: 108(Smaller values =softer timbre/higher values=harsher attack transient)
Loada CTR-RE machine.
Some parameter guidelines: TIME:0(!!) MOD&MFRQ:Leave at 0 or change them to add vibrato if desired!
FB:64(Right on the verge of producing feedback)
FLTF: 0 FLTH:127(Sweep this towards zero to get a smoother decay)
Load a RAM-Rx/Px pair.
Sample the sound,then pitch shift it,change decay etc. -

\\— tIB 2009/01/12 18:24

md_synth.txt (687 views) · Last modified: 2010/01/18 03:38 by tIB

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