hageir wrote:actuel wrote:
in your audio editor you should be able to set the waveform or sample to 'Loop'. it's a apart of the meta data. then in C6 you set that looped file to 'Loop On'. hope that helps!
here's a snap of what you should see in C6:
hey, cool!!!
thanks ACTUEL!
i already set the loop metadata in sound forge but i missed the C6 part...
Sh*t!...i don´t have a MIDI interface here so i can´t chek it until tomorrow...
anyway just 5 minutes ago my girlfriend said she was awaked by a kind of subsonic bump that periodically hit the window and make it rattle...
i have the MD firing a 4x4 TRX BD1 with a really low volume so i didn´t noticed the long tail of the BD entering the sub range and travelling thru walls and floor until it reach the window in a room several feets away!...scary!
save that kit right now!!!...mwahahahaha!!!
cool, what exactly is it for?
perfect loops?well, that could be an aplication...but in a loop sequencer is far better to have a step that retriggers the loop when it ends instead of make it loop without retrigger it, because even the smaller tempo error could make it out of sync after a while
my idea is to use the rom slots as a wavetable oscillator in the waldorf/ensoniq/malmstrom fashion, that means to make a sample with several cycles of a wave, one before the other, with small variations between them...could be PWM, FM sweeps, drastic complex timbre changes, whatever...
then you play just the firs cycle LOOPED (so that the use for the looping function), and then move the start and end points TOGETHER, keeping the loop size intact but sweeping the wavetable thru the differents cycles...
you have to calibrate the number of cycles to be a multiple of the sample start/end steps in order to get a full and complete cycle no matter where are you in the wavetable
did any of you try to do this?