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TOPIC: Re:ok let's rave about sample chains
#214047
Game & Watch
Posts: 2668
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ok let's rave about sample chains 11 Years, 2 Months ago
sample chains ... that seems like a pretty awesome idea.

developing an audiovisual vision for performance using the Octatrack ...

question 1 (in three parts):

if a sample chain is made of 8 drum loops, two bars each, using ableton...

how is it done, just using clip automation, set it up, then export the 16 bars?

will the OT work smoothly with this, even though they are all next to one another?

is it necessary to put two bars of silence between each one to avoid clicks?



question 2:

i am planning on setting things up with four tracks on the left relating to ... A side,
and the four tracks on the right relating to B side.

is there any creative logic that could be a real breakthrough when thinking about this?
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#214088
Yoshi
Posts: 817
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Re:ok let's rave about sample chains 11 Years, 2 Months ago
previewlounge wrote:
sample chains ... that seems like a pretty awesome idea.

developing an audiovisual vision for performance using the Octatrack ...

question 1 (in three parts):
if a sample chain is made of 8 drum loops, two bars each, using ableton...
how is it done, just using clip automation, set it up, then export the 16 bars?

Got no clue, havent worked in ableton in years. sorry
I use renoise for these things. and that just works AWESOME.

will the OT work smoothly with this, even though they are all next to one another?

It works like sliced bread here... (pun intented) u get so many wicked export-variations
with renoise.. per track, per pattern, per song. I just end up making 64pattern songs
and import that on a track basis.. slice it, set loop-points and have a good time

is it necessary to put two bars of silence between each one to avoid clicks?

absolutely not.


question 2:

i am planning on setting things up with four tracks on the left relating to ... A side,
and the four tracks on the right relating to B side.

is there any creative logic that could be a real breakthrough when thinking about this?

Yes, think of making a .mod file 20 years ago.
track 1 beats
track 2 basses and bleeps
track 3 melodies
track 4 voices/fx/bleeps
So dont think "seperate kick/snare/hihat" combine that in a track
dont think subbass seperate from bass... ALL bass in that track
track3 dont think 1 melody line.. but melody + happy notes and fills
track 4 everything else in 1 loop

in the renoise universe, your able to make multiple-tracks and combine them in a group
so make a song with 20tracks, but still export it as 4 tracks, works wicked and wild.


Enjoy
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#214091
Game & Watch
Posts: 2668
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Re:ok let's rave about sample chains 11 Years, 2 Months ago
sounds like you LOVE renoise!

very cool..

ah yes, the trackers ...
although i did explore music with the Amiga 1000,
that was via Deluxe Music, which i think was more towards the DAW side of things..

actually come to think of it ... i guess it was a tracker of some sort.

"slice it, set loop-points"

yes, an activity that hopefully will become second nature.

also keen to try this approach with a variety of one-shots,
for more minimal performance, or even just as part of composing tracks.
to then export and combine and import and slice..

adventure awaits!
thanks The Dreammer!
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#214093
Yoshi
Posts: 817
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Re:ok let's rave about sample chains 11 Years, 2 Months ago
previewlounge wrote:
sounds like you LOVE renoise!
Yes i do.. I truely hate using computers for my music. but its such a great tool / piece of software, that it overpowers my hatred for computer-daws..


very cool..

ah yes, the trackers ...
although i did explore music with the Amiga 1000,
that was via Deluxe Music, which i think was more towards the DAW side of things..
I started out with screamtracker, about a 100 or so years ago

"slice it, set loop-points"
yes, an activity that hopefully will become second nature.
The more you practice, the better / easier it gets..
a very wicked feature of the octa-tracks audioeditor, in the bottom of the screen
it gives info on where your looppoints are.. as in which beat/bar..
so lets say every "slice" is 4 bars (standard renoise length of pattern)
you can put crash on first bar .. but loop the last 2 bars. (within the slice)
do this for all your slices and you get :

64 never-ending loops, that start with a crash, and continue playing in sync without a crash.
until you retrigger the loop (with difrent pattern, or one of those one-shot-triggers)
its excellent audio-fu, bruce lee style.. all with 1 sample



also keen to try this approach with a variety of one-shots,
for more minimal performance, or even just as part of composing tracks.
to then export and combine and import and slice..

thats the idea of it


adventure awaits!
thanks The Dreammer!


your welcome buddy, enjoy chopping
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#214094
Admin
Posts: 309
0
Re:ok let's rave about sample chains 11 Years, 2 Months ago
Renoise is the BUSINESS.
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#214100
King Koopa
Posts: 311
Re:ok let's rave about sample chains 11 Years, 2 Months ago
previewlounge wrote:
how is it done, just using clip automation, set it up, then export the 16 bars?

will the OT work smoothly with this, even though they are all next to one another?

is it necessary to put two bars of silence between each one to avoid clicks?

in ableton I space each sample out evenly on a track in arrange view, then consolidate, then hit edit and export from audacity. you shouldn't have to insert silence, though this will probably happen naturally if you're doing one shots.

I just wish there was a way to do it all inside the OT. two ways actually:

1 - create an empty grid of X slices at Y tempo. select samples from the audio pool to fill each slice

2 - for live sampling, a mode that appends to the buffer rather than overwriting it. sample nice loop, mess with it, sample again to add the variation to the original loop, repeat, etc... very quickly you can have a bunch of variations chained together to slice perfectly and lock to your scenes or whatever. that would be sick...
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#214102
Yoshi
Posts: 817
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Re:ok let's rave about sample chains 11 Years, 2 Months ago
rhizome wrote:

I just wish there was a way to do it all inside the OT. two ways actually:

1 - create an empty grid of X slices at Y tempo. select samples from the audio pool to fill each slice
Excellent idea..

2 - for live sampling, a mode that appends to the buffer rather than overwriting it. sample nice loop, mess with it, sample again to add the variation to the original loop, repeat, etc... very quickly you can have a bunch of variations chained together to slice perfectly and lock to your scenes or whatever. that would be sick...


I actually mailed elektron about a simular idea.. they really liked it,
but they had no idea how to implement it someday, or if they would implement it.
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#214105
King Koopa
Posts: 311
Re:ok let's rave about sample chains 11 Years, 2 Months ago
that's too bad. hope they figure it out. in the meantime, I'm doing some lunch break manual perusing to think about workarounds, and came up with one idea...

new thing I learned: you can copy+paste audio from one flex sample to another! pasting doesn't alter the length of a sample, but you could theoretically have (or record) X bars of silence, create X-slice grid, then paste from your buffers precisely at each slice point.

not ideal, seems doable tho, even without stopping the sequencer. can't wait to get home to try! anyone want to confirm or shatter my dream before then??
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#214106
Hammer Bro
Posts: 665
www.soundcloud.com/highsage
Detroit Techno, from Vinyl to Live Performances and everything in between. Elektron Fanatic.
Re:ok let's rave about sample chains 11 Years, 2 Months ago
Not sure if this is what you guys are on about (I don't use Ableton/renoise), but on the OT you can get some awesome sample madness by throwing an LFO against the sample start points and/or sample rate. Run the sequencer at a high BPM and max the LFO speed out..start with a random LFO to vibe it first. A square wave on a high 'amt', or a sloped wave at a lesser amount is also effective. Again, sorry if this has nothing to do with 'sample chains' as you are describing above...I'm in the dark there.
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#214111
Yoshi
Posts: 817
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Re:ok let's rave about sample chains 11 Years, 2 Months ago
HighSage wrote:
Not sure if this is what you guys are on about (I don't use Ableton/renoise).I'm in the dark there.

Lets give you a flash-light your on the right track, with ideas what to do with it.
but its 1 step before that .. If you want a HUGE !! library of sounds in your octa
you can "put multiple samples / loops" in 1 giant sample... and choose the correct sample
with a slicepoint..

easy example: You make a 64 beat sample.. and every beat is a difrent kick-sound.
if you slice the "giant sample" .. you end up with 64 adressable kicks..

do the same with 64 loops, all the same tempo/length.. slice it.. and you got "a bunch of loops" in 1 sample..

this is what most people on the forum call "making a sample-chain".

pro-example:
I make a 32bar song in renoise. and i export this to 1 wavefile.
I just make sure that the intro/melody/climax/melody2 has equal length
and divide the big wave by lenght of "slice" which in this example will be 8
8 * 4 = 32
then i put loop points in the slices.. making sure every 4bar slice, only loops the last 2 bars.

from that point on.. i have very flexible samples, each containing 1 song, and the part of the song.. i select by selecting the propper slice.. to be triggered with a one-shot sample..

I hope this makes more sence enjoy
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