Machinedrum SuperSlow LFO
http://www.youtube.com/watch?v=SZU40hNWVAEMachinedrum 32 Op FM Synthesis
http://www.youtube.com/watch?v=SDUscpJDZtw&feature=relmfuMachinedrum UW CTR-AL tweak demo "Control"
http://www.youtube.com/watch?v=qEYqnlM-iKw&feature=relateddon´t forget:
http://tarekith.com/assets/machinedrum_tipsandtricks.htmmy favorite:
Using RAM Machine Feedback as a soundsource:
Last night I realized that with the UW, you can use the cue-feedback as an instrument and sound source. This meens that you can make music using RAM Machines only.
No there's nothing in the RAM before, and it's retrigged and reset every time the patterns loops. This is why it sounds different all the time, try it:
1. Add a RAM Record machine.
2. Set Mlev to max.
3. Set an LFO to Cue1, Updte: Trig, Depth: Max, Speed: whatever you like, shape: I_ (falling sawtooth).
4. Play with the filter to soften it down.
There you go.. a really weird and unstable ocillator, but cool.
It's just about forcing the RAM Playback Machine to different things no matter what's inside it. Fast pitch env to do kick/snare, hipass and short decay to have some kind of hihat sound, etc. Live was mainly about pressing mutes, changing the RAM Record Machine filter (which is also affected by a lfo) and sometimes function+pitch or Samplerate Reduction. Also if you want it less chaotic you could just set the rec length to something short like 6-7, then it's actually quite stable. You can just release the monsters by turning that up later. Oh and of course, you can easily just freeze the sound by muting the rec channel since then the ram content just stays solid until you unmute it again.
Another thing that makes it more alive is that I had the rec length set for the full pattern. On top of that, the start setting is param-locked all over the sample. This makes everything change a bit but at the same time keep fragments from the last cycle... or something.
- Kotton BBB
I just gave this a shot. Try these settings for starters (in addition to the one's Kotten mentions) - certain settings will get you absolutely nothing:
LFO Speed - Keep it on the low side - say 40.
LFO Shape - Does seem to matter - try saw or tri.
LFO Shape Mix - Start out all the way counter-clockwise (0).
Synth Cue1 - Start out @ 0 - almost seems like a decay setting as you move up Synth ILev - W/ Cue1 low, sort of soften things up like a 3/6db LP filter.
Track effects - start w/ everything @ default.
Now start pointing some of those extra LFOs towards the track effects.
Kind of sounds like a tri/saw kind of mix before filtering/amplitude mod/etc. For some reason, I was expecting a Sin. Well, I guess it is a Sin w/ some clipping/brr/srr going on.
Can it hurt anything? Start out w/ the track level low so you protect your speakers but aside from that I doubt it - it's probably the noise floor forced into clipping.