| Name | Function |
|---|---|
| AG | Enhances the high frequencies of the sound. |
| ATT | Length of the attack. |
| AU | Decreases the high frequencies of the sound. |
| BC | Varies the sound between a bongo and congo drum. |
| BELL | Introduces the sound from the inner bell of a ride cymbal. |
| BEND | Pitch bend depth. Bends the pitch of the drum up or down into the basic pitch. |
| BENV | Controls the envelope of the bump. |
| BR | Controls the low frequences of the sound. |
| BUMP | Adds a pitch shift at the start. |
| CDEC | The clap decay time. A higher value gives a longer decay. |
| CLIC | Adds a click at the start. |
| CLIP | A special type of distortion. |
| CLOS | Sets the time to closing the hi hat. A value of 127 means that that the hi hat does not close. |
| CLPS | The number of claps. |
| CLPY | Density of the clap. |
| CLSN | Simulates slight contact between the two cymbals of the hihats. |
| DAMP | Dampens the sound. |
| DEC | Controls the decay time. |
| DIRT | Controls a bit reduction function for the bassdrum. |
| DIST | Distortion. |
| DTYP | Hardness of the distortion. |
| DUAL | Introduces a dual attack. |
| ENH | Enhances the tone. |
| FB | Feedback amount. |
| GAP | Changes the hi-hat gap. |
| GLEN | Adjusts the decay time for the individual grains. |
| GRAB | Sets the time to grabbing the cymbal. A value of 127 means that that the cymbal is never grabbed. |
| GRNS | Adjusts the number of grains in the maraca. |
| HAMR | A higher value gives a softer mallet. |
| HARD | Gives the sound a harder character. |
| HARM | Adds extra harmonics. |
| HOLD | Controls the initial hold time for the volume. |
| HP | High pass filter frequency. |
| HPF | High pass filter frequency. |
| HPQ | High pass filter “Q” value. |
| LPF | Low pass filters the sound. |
| MDEC | The modulation decay time. |
| MFB | Modulation feedback. |
| MFRQ | The modulation frequency. |
| MOD | The frequency modulation depth. |
| MTAL | Adds extra metal character to the sound. |
| NDEC | Noise decay time. |
| NOIS | Adds noise to the start of the sound. |
| NOISE | The amount of noise in the snare drum. |
| PEAK | Gives the sound more edge. |
| POS | Moves the striking point from the center to the edge. |
| PTCH | Controls the basic pitch. |
| RAMP | Ramps the pitch. |
| RATE | Rate of the individual claps. |
| RATL | Adds extra rattle to the sound. |
| RDEC | Speed/decay time of pitch ramp/rattling. |
| REAL | Enhances the effect of the brush. |
| REV | Reverses movement of the maracas. |
| RICH | Adds extra richness to the sound. |
| RING | Controls the amount of ringing in the sound. |
| ROOM | Adds a room sound. |
| RRTL | Adds “ringing” to the sound. |
| RSIZ | Changes the size of the room. |
| RTIM | The time between each retrig. The time is relative to the tempo. |
| RTRG | Number of drum retrigs. |
| RTUN | Changes the tonal quality of the room. |
| RTYP | Type of rattle. |
| RVOL | The volume of the snares’ rattling. |
| SDEC | The decay of the snare drum timbre. |
| SIZE | Changes the apparent size of the instrument. |
| SLEW | Controls the effect of shaking back and forth. |
| SMOD | The modulation depth of the snare drum timbre. |
| SNAP | Amount of snap. |
| SNAR | Adds snare drum timbre to the sound. |
| SPLEN | Length of the snap. |
| SPTC | The pitch of the snare drum timbre. |
| START | Moves the start point of the drum forward. |
| STOP | Sets the length of the sound until it gets stopped abruptly. |
| STRT | Moves the start point of the drum forward or makes it harder. |
| SUS | Length of the sustain. |
| TENS | Regulates the effect of a hard hit. |
| TFRQ | Frequency of the tremolo. |
| TICK | Adds a tick to make the start harder. |
| TONE | Changes tonal quality. |
| TOP | Amount of high frequency harmonics. |
| TREM | Depth of the added tremolo. |
| TTUN | Tunes the top. |
| TUNE | Detunes the sound. |